KEY TAKEAWAYS
- The Render Network community has approved three major proposals, RNP-016, RNP-017, and RNP-018, to enhance the network’s capabilities for 2025.
- RNP-016 integrates Arnold Render, a leading GPU render engine, into the Render Network, expanding support for high-profile film and TV visual effects workflows.
- RNP-017 introduces a specialized Blender build with OctaneRender, offering seamless GPU cloud rendering access to millions of artists in the Blender ecosystem.
Last week, the Render Network community approved three significant proposals, RNP-016, RNP-017, and RNP-018, marking a pivotal step in the network’s roadmap for 2025. These proposals aim to broaden the network’s capabilities and support a wider range of users and stakeholders in the upcoming year.
Integration of Arnold Render
One of the key proposals, RNP-016, outlines the integration of Arnold Render into the Render Network. Arnold Render is a leading GPU render engine widely used in film and TV visual effects. This integration will allow the Render Network to support multi-render workflows across major production GPU render engines, including Octane, Redshift, Cycles, and Arnold Render.
The addition of Arnold is a significant milestone for the network, as it expands support for workflows used by large production houses and visual effects studios. Arnold’s capability to handle massive datasets and complex scenes has made it a preferred choice for high-profile films like “Blade Runner: 2049,” “Star Wars,” and “Guardians of the Galaxy.” The integration will also cater to its extensive user base, including Maya, Houdini, Cinema 4D, and Katana users, enabling them to render using Arnold in a decentralized network setting.
Arnold’s compatibility with the Render Network’s parallelized rendering architecture allows for efficient scaling of jobs across the network. It can render .ass (Arnold Scene Source) and .usd (Universal Scene Description) files directly using the Arnold SDK, eliminating the need for intermediary content creation applications. This integration enhances decentralization by providing creators access to top-tier rendering capabilities without requiring in-house resources.
Enhancements for Blender Users
RNP-017 builds upon previous support for Blender, initially proposed in RNP-014, which integrated Blender Cycles into the Render Network. The new proposal introduces a specialized build of Blender pre-configured with OctaneRender as a plug-in. This configuration ensures optimal stability and performance for artists, providing them with seamless access to high-performance GPU cloud rendering.
This development aims to offer millions of artists in the Blender ecosystem frictionless access to on-demand rendering capabilities. By integrating Blender with deep support, similar to Cinema 4D and Octane, the Render Network maintains its decentralized, vendor-neutral position, allowing artists to choose the best tools for their specific needs.
RNP-017 also highlights the Render Network’s ongoing commitment to the Blender community, including free access to the Render Network and Octane for Blender users. This initiative aims to empower artists to explore new creative possibilities. The Render Network team has actively engaged with the Blender community, including participation in events like #BCON24, to onboard artists and introduce them to the Cycles beta integration.
For more details on these proposals and their implementation processes, ranging from local development and testing to stable production releases, please refer to the full proposal here.
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