KEY TAKEAWAYS
- Otherworld launches ‘Solo Leveling: Unlimited’, a digital collectibles platform based on the popular Korean anime series, integrating it into the Web3 space.
- The platform operates on the Space Network, a Layer 1 blockchain built on Avalanche, offering immersive gameplay and digital collectibles.
- SL:U introduces innovative gameplay mechanics, rewarding players with incentives and exclusive NFTs for top-ranking participants.
- Otherworld aims to attract mainstream users by simplifying blockchain interactions and enabling cross-network asset transfers through partnerships.
Today, Otherworld has launched ‘Solo Leveling: Unlimited’ (SL:U), a new digital collectibles platform based on the popular Korean anime series ‘Solo Leveling’. This platform introduces the cult classic webtoon franchise to the Web3 space, targeting a traditionally Web2-native audience with over 14.3 billion views.
The SL:U platform operates on the Space Network, an independently constructed Layer 1 blockchain by Otherworld, built on Avalanche. This integration brings the original storyline, characters, and style of the webtoon into a digital collectible format with immersive gameplay. Players can experience the protagonist’s journey of opening dungeon gates, hunting monsters, and leveling up.
Innovative Gameplay and Blockchain Integration
SL:U offers a unique twist on collectible card games, allowing players to open dungeon gates to acquire monster cards. The platform rewards dedicated players with weekly incentives for upgrading their card collections. Additionally, exclusive Sung Jin-Woo profile picture NFTs are available for top-ranking players each season.
Otherworld aims to address traditional blockchain barriers by providing user-friendly login and functionality options. This approach is designed to attract mainstream users who may not be familiar with blockchain transactions. The Space Network, through partnerships with Nestree and LayerZero, enables users to move digital assets across different networks, facilitating quick and flexible asset transfers.
Expanding the Reach of ‘Solo Leveling’
Published in 2016, the ‘Solo Leveling’ novel by Chugong gained worldwide acclaim as a webtoon before expanding into animations and games. Known for its unique narrative and compelling characters, the series has a strong fanbase in regions such as North America and Japan.
Otherworld’s vision is to create a platform where influencers and companies with intellectual property can monetize their global fanbase through digital collectibles. By utilizing blockchain technology, brands can deepen their relationships with customers, fostering a sense of belonging.
For more information, visit the official announcement here.
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